
I added specialisation for Magic-Users and Clerics so that they could specialise in a particular type of magic.I reflavoured the Mystic class to a Beastman race, swapping the martial artist theme for a race that got more bestial as they got more experience.I split out the Druid from the Cleric completely, and gave them a Command Animal ability to replace Turn Undead.I mostly swapped the Magic-User and Elf classes, so that the Elf is now the one who is weak and can’t wear armour whereas the Magic-User is the one who can both fight and wear armour but needs more xp to level up.I added the Mountebank class (a half spell user).I took a lot of the randomness out of character generation, using a standard array for ability scores instead of rolling for them and using average values for hit points instead of rolling for them.I added Weapon Mastery abilities to shields, rather than them giving a flat bonus to AC.All mechanics were unified under the d20 + bonus + modifiers >= 20 mechanic.

Darker Dungeons – This was my version that included house rules rather than sticking to the original game it was based on.Dark Dungeons – This is the original game, albeit the second printing (which replaced the to-hit table of the first edition with a much simpler d20 + attack bonus + AC >= 20 formula.That way I get a 10th anniversary edition and it’s much easier for people looking for a printed copy to find one.īut the big question is – what text should go in it.Ĭurrently, I have three versions of the game in my files: So, in order to kill two birds with one stone I thought I’d take the old Microsoft Publisher files and move the content to InDesign and into a template that will be compatible for POD on DriveThruRPG. I thought it might be nice to produce a new edition for that – partly to commemorate it, and also because I noticed that people are still downloading the game on DriveThruRPG after all this time (last month alone I got over 100 downloads from there) yet the printed version is not available from there – only from Lulu – since it wasn’t designed using the proper specifications for DriveThruRPG’s third-party POD supplier. It occurred to me the other day that next year Dark Dungeons will be a decade old!
